I am an aspiring artist in game art and design. My specializations are in terrain art and level design but that is not all I am limited to. On this site you will find a collection of my artwork.
- Level Design and UE5 systems/blueprints implementation for Grove Street Game's upcoming project.
- Level Art/Worldbuilding in UE5 and 3D modeling for Ascendant Studio's upcoming project !
- Level Design/Art for Zenimax Online Studio's triple A MMORPG title "The Elder Scrolls Online".
- Construction of architectural scene renderings, and prop modeling/texturing utilizing Unreal Engine 4 and Substance Designer.
- Primary responsibilities include Level Design and systems/blueprint implementation in Unreal Engine 4 for Dark Rift Entertainment's upcoming, isometric tower defense title, "Embers of War".
- Other responsibilities include World building, terrain art/set dressing, environment prop modeling/texturing, mentoring/management of junior environment artists.
- World building and terrain art/prop-placement for Carbine Studio's triple A MMORPG, "Wildstar".
- World building, terrain art/prop-placement, texture creation, and lighting for Red 5 Studios triple A MMOFPS, "Firefall".