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Michael Audije
Michael Audije
Senior Level Artist/Designer, World Artist, UE5 Generalist
Gainesville, Florida, United States

Summary

I am an aspiring artist in game art and design. My specializations are in terrain art and level design but that is not all I am limited to. On this site you will find a collection of my artwork.

Skills

Level ArtWorld ArtWorld BuildingTerrain ArtLevel DesignLightingTexturingGame Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Stingray
Stingray
World Creator
World Creator
World Machine
World Machine
SpeedTree
SpeedTree
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Premiere
Premiere
Quixel Suite
Quixel Suite
NDO
NDO
Visual Studio
Visual Studio

Reel

Productions

    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Senior Level Artist
    • Company
      Ascendant Studios
    • Video Game
      Elder Scrolls Online
    • Year
      2014
    • Role
      Level Designer
    • Company
      Zenimax Online Studios
    • Video Game
      Embers of War
    • Year
      2017
    • Role
      Lead World Designer
    • Company
      Dark Rift Entertainment
    • Video Game
      Wildstar
    • Year
      2014
    • Role
      World Artist
    • Company
      Carbine Studios
    • Video Game
      Firefall
    • Year
      2014
    • Role
      Level Artist/Level Designer, Texture Artist
    • Company
      Red 5 Studios

Experience

  • Senior Level Designer at Grove Street Games
    Gainesville, Florida
    October 2024 - June 2025

    - Level Design and UE5 systems/blueprints implementation for Grove Street Game's upcoming project.

  • Senior Level Artist at Ascendant Studios
    San Rafael, CA
    March 2022 - September 2023

    - Level Art/Worldbuilding in UE5 and 3D modeling for Ascendant Studio's upcoming project !

  • Level Designer at Zenimax Online Studios
    Hunt Valley, MD
    June 2018 - January 2022

    - Level Design/Art for Zenimax Online Studio's triple A MMORPG title "The Elder Scrolls Online".

  • Architectural 3D Renderer at (Self-Employed) ArchVis Freelance/Commissions
    Anaheim, CA
    December 2014 - June 2015

    - Construction of architectural scene renderings, and prop modeling/texturing utilizing Unreal Engine 4 and Substance Designer.

  • Lead World Designer/Artist at Dark Rift Entertainment
    Irvine, CA
    August 2015 - January 2018

    - Primary responsibilities include Level Design and systems/blueprint implementation in Unreal Engine 4 for Dark Rift Entertainment's upcoming, isometric tower defense title, "Embers of War".

    - Other responsibilities include World building, terrain art/set dressing, environment prop modeling/texturing, mentoring/management of junior environment artists.

  • World Artist at Carbine Studios
    Aliso Viejo, CA
    May 2012 - October 2014

    - World building and terrain art/prop-placement for Carbine Studio's triple A MMORPG, "Wildstar".

  • Level Artist/Designer, Texture Artist at Red 5 Studios
    Aliso Viejo, CA
    September 2007 - November 2011

    - World building, terrain art/prop-placement, texture creation, and lighting for Red 5 Studios triple A MMOFPS, "Firefall".